Avaos (2011)
Concept and interactive prototype of an infotainment system for cars
Client:
Hochschule für Gestaltung Schwäbisch Gmünd (studentisches Projekt während des Studiums)
In collaboration with:
Andreas Brendle (Conceptual Design, Hardware, Implementation)
Services provided:
Conceptual Design, UX/UI Design
Tools used:
Problem/Requirements:
There is a need for vehicle infotainment systems to be operated single-handedly, intuitively, and with minimal distraction to the driver. The traditional infotainment system is evolving into a central control center within the vehicle. Additionally, there is a growing integration of apps into the vehicle cockpit.
Solution:
To address these requirements, a large multi-touchpad featuring a tactile honeycomb grid serves as the primary input device. The touchpad's grid corresponds to the grid displayed on the screen, enabling intuitive navigation. For instance, vertical swiping on the touchpad selects the entry above or below in a list, while horizontal swiping selects the next control element on the right or left.
The system also includes three touch-sensitive buttons that provide quick access to essential functions such as "back," "search," and "settings." Furthermore, a large rotary control allows for convenient input of values like air conditioning temperature or sound system volume.
Instead of using nested menus, all settings and functions are presented as widgets on a spacious dashboard. Third-party manufacturers can also contribute their own widgets to enhance functionality. Users have the freedom to arrange, show, and hide the widgets according to their preferences.
The navigation system is situated in a dedicated screen area that remains visible at all times and can be expanded or completely hidden based on the user's needs. This design ensures easy access and usability while maintaining a clear focus on navigation tasks.